Diorama Break is my current personal project, I've been working on it since July 2020. It's a tactical JRPG-style game that aims to provide a unique and compelling combat system and narrative.

As of late 2023, this had been an entirely solo project, but I began working with other artists then, and the project eventually entered into full development for a vertical slice demo in December 2024.

The game will be developed using my own engine created using the ODIN language and libraries/tools like SDL and FMOD. You can follow the development of that engine on my substack.

While the full game is still in very early stages, from 2020-2021 I created a basic gameplay demo to test out the game's combat system. You can find that here on my itch page. I also created a short series of video devlogs documenting the process, which can be found on my youtube channel.

If you're interested in investing in the full game, please contact me at massimogauthier1@gmail.com