Diorama Break is my current personal project, I've been working on it since July 2020. It's a tactical JRPG-style game that aims to provide a unique and compelling combat system and narrative.

As of late 2023, this had been an entirely solo project, but I've been reaching out and doing some early concept work with other developers (mainly artists) in preparation for a full development period.

The game will be developed using my own engine created using the ODIN language and libraries/tools like SDL and FMOD. You can follow the development of that engine on my substack.

While the full game is still in very early stages, from 2020-2021 I created a basic gameplay demo to test out the game's combat system. You can find that here on my itch page. I also created a short series of video devlogs documenting the process, which can be found on my youtube channel.


At the moment, the game is in pre-production and is gathering initial funding for a vertical slice demo. If you're interested, please contact me at massimogauthier1@gmail.com