It's me, lovable game developer Massimo Gauthier, and this is my portfolio! I've developed many small as well as commercial game projects by myself and with others; they can be viewed using the sidebar or by clicking one of the images on the right.Â
I mainly do programming, design, and writing (for narrative games).
Professionally, I was recently working as head programmer at Summitsphere, but am currently focused entirely on Directing, Programming, Writing, Designing, and running the studio producing my own personal project, Diorama Break.
Most of my experience has been with Game Maker (GML) as well as with my own 2D engine written in ODIN. In addition to that, I have dabbled in many other engines and languages (C#, Unity, Python, Lua, Powershell, C, Godot, JS, C++, Jai, Java, Unreal).
I'm also currently volunteering to teach custom game engine development classes on weekends.
If you're interested in working with me (or just have a question/comment) feel free to contact me through my email, discord, or twitter (info below).